- Fantasy: Demonic elf, who use Legion magic against enemies. Demon Hunter is an aggressive and fast tank, tearing souls out of enemies for their own needs.
- Races: Only Night elves and Blood elves can be Demon Hunters.
- Resources: Fury – energy bar, which is required for abilities. Soul Fragment — tiny spheres that produces heal.
- Weapons: Demon hunters can use Warglaives, Fist Weapons, One-Handed Axes and Swords.
- Level: Demon hunter starts the game at the level of 8.
- Mastery: Fel Blood increases your attack power and armor if Demon Spikes is active.
- Strong defensive abilities with low CD
- Decent magic protection
- High mobility
- Lots of control
- High DPS, especially in AoE
- Low uptime of an active protection
- No overall cooldown that reduces all damage taken
TIER 1 LVL 15. DPS TALENTS
- Abyssal Strike –reduces the cooldown of Infernal Strike to 12 seconds and automatically applies the Sigil of Flame at the landing site. The best choice for dps and mobility in the Spirit Bomb build.
- Agonizing Flames – increases the duration of Immolation Aura by 50% and increases movement speed by 20% while it is active. A good choice for the Fiery Brand build, otherwise the first talent will be better.
- Felblade – single target ability that allows you to make a short dash towards the target, deal damage and gain 40 Fury. Cooldown 15 sec, scales from Haste, Shear with a certain probability resets CD. Not the best choice for a DH tank, since anger is not our main resource, and free GCDs are better spent on generating or finishers of Soul Fragment.
TIER 2 LVL 25. INCREASES DURABILITY
- Feast of Souls – this talent has a small heal over time after using Soul Cleave. The amount of healing is extremely small, it scales from attack power, not from damage received, and besides, after each use of Soul Cleave, the amount of healing is reset. All this makes the talent the worst in this tier.
- Fallout – this talent allows you to gain Soul Fragment with some chance on the initial damage dealt with Immolation Aura. The chance of proc is about 60% for each target, that is, in AoE situations, a fragment can break off from each mob. This talent is the standard choice for a Spirit Bomb build.
- Burning Alive – every 2 seconds, your Fiery Brand moves to an additional 1 nearby target. This talent is great for the Brand build, but only for AoE situations.
TIER 3 LVL 30. INCREASES DURABILITY
- Infernal Armor – increases Armor by 20% during Immolation Aura, and deals some damage to melee attackers. This talent increases survivability, but by a very small amount. In Shadowlands’ starting gear, it reduces physical damage taken during Heat by approximately 3-5%. This is not enough, moreover, this talent is useless during the active defense, since the survival rate of the DH at this moment is already at a good level. In general, a weak talent.
- Charred Flesh – Immolation Aura damage over time effect increases the duration of the Fiery Brand by 0.5 seconds. A good option for a Brand build as it increases the uptime of this defensive cooldown.
- Spirit Bomb – this is an AoE Finisher that requires Soul Fragment to apply. The ability absorbs all currently available souls and deals AoE damage to all enemies around, depending on the number of souls absorbed. Souls will still heal the Demon Hunter. It also hits enemies with a Frailty effect. Demon Hunter heals 10% of damage dealt to enemies with this effect. This is a very strong talent in this tier, around which a DPS-oriented build is built.
TIER 4 LVL 35. INCREASES DURABILITY
- Soul Rending – increases self-healing by 5% and an additional 25% while Metamorphosis is active. Weakest effect in this tier and cannot compete with other talents.
- Feed the Demon -reduces cooldown on Demon Spikes for 0.5 second when you consume a Soul Fragment. This talent made a living in Battle for Azeroth with Azerite traits and increased healing from souls, but in Shadowlands it looks like a poor choice.
- Fracture – this ability replaces Shear, deals more damage, shatters 2 Soul Fragment and grants 25 Fury. Under the influence of Metamorphosis, the effect is increased to 3 Soul Fragment and 45 Fury. This ability has 2 charges and a 4.5 second cooldown (reduced by Haste). This is the strongest talent in the tier, both in terms of dps and survivability.
TIER 5 LVL 40. SEALS MODIFICATION
- Concentrated Sigils – all seals automatically aim at your location when used, and the duration of their effect is increased by 2 seconds. A good choice for a raid, as it gives the most dps boost in this tier – but this boost is negligible anyway.
- Quickened Sigils – all seals are activated 1 sec faster, and their cooldown is reduced by 20%. Another good choice for a raid, especially if you’ve chosen Kyriani, as the Elysian Decree is also a seal.
- Sigil of Chains – after 2 seconds, pulls all enemies into the center of the seal and slows them by 70% for 6 seconds. This is the standard choice for Mythic + Keys or those raid encounters where you need to group mobs at one point.
TIER 6 LVL 45. INCREASES DURABILITY
- Void Reaver – Тем не менее, в большинстве случаев следующий талант будет лучше. Enemies hit by Soul Cleave deal 6% less damage to you for 12 seconds. This is a good talent, giving you a constant small damage reduction, even in a Spirit Bomb build, since you will still sometimes need to spend your Fury on Soul Cleave . However, in most cases, the next talent will be better.
- Demonic – Casting Fel Devastation grants Metamorphosis for 6 seconds. This is the most useful talent in this tier, as it directly increases the active defense uptime we really need.
- Soul Barrier – gives a small shield that absorbs damage. The effect of the shield is increased by each absorbed soul during its duration.Unfortunately, this effect is extremely weak, and in all situations the talent loses to Demonic.
TIER 7 LVL 50. INCREASES DURABILITY
- Last Resort – gives the effect of Cheat Death , or a second life, every 8 minutes, while activating Metamorphosis. This is a universal talent that is worth taking in all cases, except for very light Mythic + Keys or raid bosses, where you are 110% sure that you will not die.
- Ruinous Bulwark – increases the healing from Fel Devastation and turns all overheal from it into an absorbing shield. Unfortunately, this talent cannot compete with the others in this tier, as the increase in healing is negligible.
- Bulk Extraction – this talent deals minor damage to nearby enemies and generates 1 Soul Fragment from each enemy, up to 5. Cooldown 1.5 minutes. The damage and healing from this talent is negligible, but it can be used in cases where a second life from Last Resort is not relevant, for example, in trivial content.
TO SUM UP, HERE ARE YOUR COMMON BUILDS:
- DPS oriented build through Spirit Bomb:
- Abyssal Strike
- Spirit Bomb
- Sigil of Chains (Mythic+), Quickened Sigils (raids)
- Last Resort
This build is more suitable for Mythic + Keys, as it aims to deal maximum damage. Survival here is also good, but more focused on self-healing.
- Build for maximum survival through Fiery Brand:
- Agonizing Flames
- Burning Alive (AoE), Fallout (solo target)
- Charred Flesh
- Sigil of Chains (Mythic+) / Quickened Sigils (raid)
- Last Resort
This build is more suitable for raids, as well as high Mythic + keys, where maximum survivability is required. The build allows you to tank more damage with your face and will help you survive those moments in which you would otherwise have to kite. However, to fully implement this build, you need a certain Legendary, as well as a conduit – we will talk about this later.
Kyrians live in Bastion, Necrolords control Maldraxxus, the Night Fae inhabit Ardenweald, and Revendreth is the home of Venthyrs. Each Covenant has unique class abilities and signature abilities available to players who choose to join them at max level.
In this guide, we’ll take a look at all the new Covenant abilities, and how they affect the Vengeance gameplay.
- Kyrian > Venthyr = Night Fae = Necrolord
- Kyrian > Necrolord > Venthyr = Night Fae
At the moment, I can recommend Kyrian as a great option both for raids and mythic+. Kyrian will provide you with good DPS and survivability, and one of the best soulbinds in the whole game.
- Class ability: Elysian Decree – Seal, 1 min cooldown, deals damage and spawns 3 Lesser Soul Shards.
- Signature ability: Summon Steward – call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities for 4 min.
Kyrian is the best covenant for AOE damage. Elysian Decree deals a lot of damage, spawns 3 souls (albeit with a delay, which will not allow using it as an emergency cooldown), and with a DPS guide it generally turns into a weapon of mass destruction. In addition, the talent Quickened Sigils works for the seal, which reduces its cooldown by 12 seconds. In addition, the Razelikh’s Defilement Legendary works for the seal, which reduces the cooldown of the seal by about 12-15 seconds.
Phial of Serenity, which removes almost all negative effects, looks quite strong but requires a proper encounter. In M+ it may come in very handy.
In general, this Covenant is useful in raids and M+, while Phial of Serenity is especially useful when you need to remove an important debuff.
- Class ability: Sinful Brand is a painfully hitting single target DoT, which also increases the target’s attack and casting time by 30% for 8 seconds. Damage is scaled by Haste. Applying Metamorphosis (not through Demonic and Last Resort) will brand all targets around. 1 min cooldown.
- Signature ability: Door of Shadows – wend through the shadows, appearing at the targeted location. 1.5 sec cast, 1 min CD.
Venthyr is a strong DPS covenant for one target. The Sinful Brand turns Metamorphosis into a very powerful DPS cooldown in AoE situations. Door of Shadows will be useful for kite mobs and for various skips in Mythic +, as well as for various mechanics in the raid. Venthyr is a good raid covenant, but not a good choice for Mythic +.
- Class ability: The Hunt – charge to the target 50 m away, causing decent damage to the target and up to 5 enemies around, and putting a DoT on all hit enemies. In addition, it grants 25% self-healing when dealing damage to the primary target for 30 sec. Cast time 1 sec and 1.5 min cooldown.
- Signature ability: Soulshape – turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area.
The Hunt ability deals high damage to one target, and also provides healing. But for Mythic +, this ability looks pretty weak. For a raid, this ability looks better, but it does not have any defensive component, and therefore the covenant can only be recommended in those situations where only damage to one target is needed.
- Class ability: Fodder to the Flame – summons a demon, killing which, we get a buff for 30% additional damage and 15% reduction in damage taken. Duration 20 seconds. Warblade throw deals massive damage to this demon. 2 min cooldown.
- Signature ability: Fleshcraft – form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.
The Necrolords are a rather weak Covenant for the Vengeance Demon Hunter. Not too strong an effect and attachment to one place do not allow this covenant to be distinguished from others. In addition, to activate the bonus from the ability, you will have to kill the demon – and therefore you will not be able to get the bonus quickly.
SOULBINDS AND CONDUITS
Conduits add further customization to those Soulbind trees, allowing players to fill empty sockets in the trees with bonuses of their choosing. You can access the Soulbinds User Interface from the Forge of Bonds in your Covenant Sanctum.
Each Soulbind has 8 Rows, which are unlocked as you gain Renown with your Covenant. There are also 7 Conduit slots although you won’t have access to all of them at once due to the branching nature of the tree.
Be careful when planning your Talent tree – Conduits can be changed to a limited extent, and if you make a mistake, you will have to wait for a long time to change them again.
We will cover the most powerful effects of the Soulbinds.
- Raids: Pelagos – the best choice
- Mythic+: Kleia
- Raids, DPS: Nadjia
- Raids, durability: General Draven
- Mythic+: Theotar
- Raids, Mythic+: Korayn
- Raids, mythic+: Marileth
- Pelagos: A versatile choice for any type of content, which also provides 2 conduits of Finesse and Endurance.
- Kleya: Good for Mythic +, but requires 1 Conduit of Precision for the correct bonuses.
- Mikanikos: not used.
- Nadjia: good choice for DpS.
- Theotar: universal choice.
- General Draven: choice for maximum durability.
- Niya: choice for raids.
- Dreamweaver: weak choice, don’t use it.
- Korayn: strong soulbind for all types of content.
- Marileth: good choice, decent defensive soulbind.
- Emeni: weak soulbind, can be used only in raids.
- Heirmir: bad choice.
Be sure to choose Growing Inferno.
If you have second slot – use conduit of your covenant
- Growing Inferno – increases damage from Immolation Aura.
- Soul Furnace – every 10 Soul Fragment consumed increases the damage of the next Soul Cleave.
- Repeat Decree (Kyrian) – Elysian Decree deals additional damage in 1 second.
- Increased Scrutiny (Venthyr) – Sinful Brand gets lower cooldown. The basic version only gives -5 seconds, which makes this conduit very weak, but higher ranks can be useful.
- Brooding Pool (Necrolord) – increases duration of Necrolord zone.
- Unnatural Malice (Night Fae) – increases direct damage from The Hunt.
- Fel Defender – reduces cooldown of Fiery Brand.
- Shattered Restoration – increases heal from Soul Fragment.
- Viscous Ink – reduces incoming magical damage.
- Demon Muzzle – after you cast Sigil of Silence reduces incoming magical damage.
- Roaring Fire – Fel Devastation heals for additional procent depends on your current health.
- Demonic Parole – decreases movement speed of use after cast of Imprison. Note that this conduit makes mobs into battle.
- Felfire Haste – increases movespeed after Infernal Strike.
- Lost in Darkness – after breaking Spectral Sight its effect lasts for some time.
- Ravenous Consumption – Consume Magic has a chance to remove additional buff.
Conduits of Finesse do not increase damage or survivability, so you should use the one that appeals to you the most.
Best Legendaries for DH Tanks:
- Fiery Soul – Each soul consumed on Soul Cleave reduces the cooldown of Fiery Brand by 2 sec. This Legendary is the base of the Firebrand build and is a must for this build.
- Sephuz’s Proclamation – when you successfully apply crowd control, interrupt spells, or dispel magic, your secondary stats are increased by 15 seconds, cooldown 30 seconds. This is a good Legendary for Mythic + Keys, but it is practically useless in a raid – it is difficult to use its effect.
- Collective Anguish – Casting Fel Desolate summons an allied DH who casts Eye Beam. This Legendary is not bad for dealing damage, but has no defensive effects.
- Fel Bombardment – Another DPS Legendary for Mythic +. Dealing with Searing Heat has a chance to grant you 1 charge of Fel Barrage. Each charge increases the damage of your next Warblade Throw by 50% and fires another blade at a nearby target. Stacks up to 5 times. Targeting bosses is almost useless against solo bosses.
Legendaries for specific builds:
- Razelikh’s Defilement – Soul Cleave reduces the cooldown of the random seal by 8 sec. This Legendary can be used for a specific build of the Kyrian DHs, as it rolls back Elysian Decree (2 seconds per cast). It can be used in a raid on those bosses where you can live without a firebrand build.
Unfortunately, there are not very many legendary options for tank DH. In the case of playing through a defensive build with a Fiery Brand, you should use Fiery Soul. For Kyrian, you can use Razelikh’s Defilement in the event that additional survivability is not needed. In other cases, you can use the Sephuz’s Proclamation for Mythic + and Collective Anguish for raid content.
START OF A BATTLE
- Use Sigil of Flame for those mobs you will pull
- Throw Glaive and Torment
- If you don’t have Fury – use Demon Spikes
- Infernal Strike closer to mobs
- If you have Fury – Fel Devastation
- If you have Fury – Soul Cleave
- Immolation Aura
- Use Covenant ability
- Infernal Strike if you have 2 or almost 2 charges
- Fel Devastation if Fury > 50
- Fiery Brand for the most dangerous mob in a pack
- Spirit Bomb if 4+ Soul Shards
- Fracture if you will not overcap souls
- Immolation Aura if you will not overcap souls
- Soul Cleave to spend Fury
- Sigil of Flame
- Throw Glaive when all abilities on a CD or you kite
You should always start the fight with Demon Spikes already activated, or if you have the opportunity to immediately use Опустошение Скверной. Метаморфоза is best saved for a difficult situation or for dps if you are using the Venthyr covenant.
If you see that your HP is rapidly running out, but there are no saves, it is better to start kiting. Use Sigil of Misery or Sigil of Chains to prevent mobs from reaching you immediately, and your healer has time to raise your health.
Also, don’t use all saves at once. Rotate them to maximize your time under defensive abilities. You should not use Demon Spikes if you are already under the effect of Metamorphosis and vice versa, but on a single target you can also live under the effect of the Fiery Brand. Try to do so that at the time of the absence of active protection, you always have 4-5 souls for instant healing through an Spirit Bomb.
Versatility > Haste > Crit = Mastery
Mastery: Fel Blood повышает эффективность Demon Spikes and increases attack power. The characteristic helps to reduce the received physical damage, and with the help of attack power it increases the damage done, both physical and fire. But this is a rather weak stat, because under the effect of thorns we already have good survivability, and mastery looks like overkill. For this reason, it is on par with the crit.
Versatility is a passively good characteristic for all tanks – it increases the damage done and reduces the received damage by half.
Critical hit is by and large a pure DPS stat. The critical strike rating increases the chance of parrying an attack, but here there is its own diminishing – the more crit you have, the less chance of parrying a further set of characteristics. Also, critical hits with your fire attacks increase your self-healing. In general, this is a rather weak stat for a tank, and therefore it is on par with Mastery in last place.
For tanks, you can use Simcraft in terms of dps. Therefore, raidbots resources and the use of Pawn are welcome to optimize your character.
From the above characteristics and your character’s own simulation results, we draw conclusions on stones, chants and raid chemistry.
- Ring: Enchant Ring – Tenet of Versatility
- Chest: Enchant Chest – Eternal Stats
- Cloak: Enchant Cloak – Soul Vitality
- Boots: Enchant Boots – Eternal Agility
- Weapon: Enchant Weapon – Lightless Force
- Steak a la Mode for versatility
BIS GEAR + TRINKETS
- Head: Sadist’s Sinister Mask (Castle Nathria, Sire Denathrius)
- Neck: Azure-Venom Choker (Spires of Ascension)
- Shoulder: Wicked Flanker’s Gorget (Castle Nathria, Stone Legion Generals)
- Back: Crest of the Legionnaire General (Castle Nathria, Stone Legion Generals)
- Chest: Miasma-Lacquered Jerkin (Castle Nathria, Hungering destroyer)
- Writt: Risen Monstrosity Cuffs (The Necrotic Wake)
- Hands: Bleakwing Assassin’s Grips (Castle Nathria, Sun King’s Salvation)
- Waist: Sapgorger Belt (Mists of Tirna Scithe)
- Legs: Abyssal Disharmony Breeches (Spires of Ascension)
- Feet: Viscera-Stitched Footpads (The Necrotic Wake)
- Weapon: Stone General’s Edge (Sanguine Depths)
- Finger: Ritual Commander’s Ring (The Necrotic Wake)
- Finger: Stitchflesh’s Misplaced Signet (The Necrotic Wake)
- Trinket: Sanguine Vintage (Castle Nathria, Sire Denathrius)
- Trinket: Blood-Spattered Scale (De Other Side)
- Trinket: Hateful Chain (Castle Nathria, Sludgefist)
Cancel the Blessing of Protection aura:
/cancelaura Blessing of Protection
A macro for Infernal Strike the cursor can be useful, without having to click where you want to jump:
/cast [@cursor] Infernal Strike
Taunt on the mouseover
/cast [@mouseover] Мучение
For installing and keeping your addons up-to-date, I’d suggest the Ajour. It’s free and simple to use with no advertisements or any other negatives.
Very powerful and flexible addon which can display almost any information whenever you’ll need it. This addon began with displaying buffs, debuffs, and alerts for some actions in battles, but has gone a long way since then. Today WA can send boss info to other players, replace standard UI elements, track other players’ abilities, and much more.
You can find presets at wago.io, but I’ll point out the most useful of them:
- ZenTracker + Interrupt Tracker and Party Cooldowns. Irreplaceable tool for mythic+. Can also be useful in raids for keeping a track of your healers’ defensive abilities.
- Dungeons – Targeted Spells – highlights the party frame if a dangerous spell is casted and will also show the targets of it at the enemy plate. Useful WA for Mythic+.
- Afenar Monk – a good WA for Monk’s class abilities and active buffs.
- Castle Nathria + Co-Tank Auras – WA for the bosses of the first Shadowlands Raid – Castle Nathria.
This is a multifunctional addon for the nameplates of your enemies (health bars). Plater will allow you to keep track of your aggro, what are they casting and who is the target. You will also see mobs’ buffs and debuffs including the control effects.
Plater is also compatible with some modes suitable for various situations. You can find it at wago.io in the Plater category.
An addon that shows the total damage or heal of your party or the raid. But all of that is really detailed – buffs and debuffs uptimes, cast interrupts, phasing on boss fights, you can literally view everything.
An addon, that shows ads and boss cooldowns with the alert of when they will cast their abilities again. Very useful in raids and mythic+. You can replace it with a similar addon called Deadly Boss Mods if you want to.
Small addon that enables the auto-repair, trash loot auto-sell, instantly pick and turn-in quests, fast looting, and other useful stuff.
This addon is not very practical, but it can help you to completely redo your UI by your preferences. Like, every piece of UI. It is a very popular addon.
PRO TIPS & TRICKS
- Using the Spirit Bomb talent. You should try to use the ability with 4-5 available soul shards. Of course, there are situations when a heal is urgently needed and you have to use it on 2-3 shards, but usually it is better to wait until 4-5. In this case, Soul Cleave should be used only when you do not have available Soul Shards. This ability is used in the Explosive Soul build only to waste anger.
- Using defensive cooldowns. Cooldowns should always be used beforehand. Before taking damage, you should use Demon Spikes, Fel Devastation, Fiery Brand или Metamorphosis. In case you start a pull or pick up a boss in a raid for some strong ability, without cooldowns you will receive full damage and your HP will greatly decrease. This will be additional stress for healers, and if you use cooldowns after taking damage, then their effectiveness will be lower. In Mythic + conditions, it is always worth starting the pull using cooldowns (with spikes or metamorphosis), since the maximum incoming damage occurs on the pull itself. Over time, the incoming damage will decrease (mobs will die, stay in control, or cast some ability without attacking you), or you will just start kiting the mobs.
Sometimes there are times when you find it difficult to determine when to use cooldowns. In such cases, you can simply use them on cooldown to reduce the total damage taken.
- Using external cooldowns. The healers in your group also have saves – they can use them on you at the right time. Ask for saves, communicate with your healer, distribute your cooldowns so that they do not overlap with the defensive abilities of your healers.
External cooldowns include:
- Druid: Ironbark
- DC priest: Pain Suppression и Power Word: Barrier
- Holy priest: Guardian Spirit
- Monk: Life Cocoon
- Paladin: Blessing of Sacrifice
- Dealing damage. There is often an opinion among tanks that it is not necessary to inflict maximum damage and that it is enough just not to die. This is only partly true. Undoubtedly, the top priority for a tank is survival. However, it’s worth always maximizing your damage dealt. The more damage – the easier and faster it will be to pass the key, go through a certain phase on the boss, or even kill him. Therefore, in this regard, tanks and healers are no different from simple damage dealers – everyone costs to maximize their damage.
Sometimes for this you need to change the build or distribute saves in another way – for those moments where it is critical.