WoW Shadowlands Season 2: The Chains of Domination Classes Update Leave a comment

New World of Warcraft patch Shadowlands Season 2 brings many class changes:

  • DEATH KNIGHT
    • – Anti-Magic Zone duration reduced to 8 seconds (was 10 seconds) and it will now fade when it absorbs 150% of the caster’s health.
    • – Fixed an issue with Anti-Magic Zone’s damage reduction being removed earlier than intended when two Death Knights cast Anti-Magic Zone
    • Blood:
    • – Damage of all spells and abilities increased by 6%.
    • Frost:
    • – Chains of Ice now has a spell highlight on the action bar when the Death Knight has 20 stacks of Cold Heart (Talent).
    • Unholy:
    • – Fixed an issue that was allowing the Haste bonus from Phearamones (Runecarving Power) to apply twice to the Death Knight’s Raise Dead Ghoul.
    • – Fixed an issue that prevented Convocation of the Dead (Conduit) from proccing when Festering Wounds were burst on a killing blow.
  • DEMON HUNTER
    • – Soul Rending (Talent) now increases Leech by 10% (was 5%), and an additional 20% (was 25%) while Metamorphosis is active.
    • – Fixed an issue that prevented The Hunt (Night Fae Ability) from hitting stealthed enemies in its path.
    • – Fixed an issue that prevented Imprison from being used on targets that were immune to Charm effects.
    • Havoc:
    • – Demon’s Bite damage increased by 15%.
    • – Demon Blades (Talent) damage increased by 15%.
    • – Chaos Strike damage increased by 15%.
    • – Annihilation damage increased by 15%.
    • – Unbound Chaos (Talent) now increases the damage of your next Fel Rush by 500% (was 600%).
    • – Netherwalk (Talent) duration increased to 6 seconds (was 5 seconds).
    • – Desperate Instincts (Talent) now triggers Blur at 50% reduced duration and 50% reduced cooldown when you fall below 35% health.
    • – Unnatural Malice (Conduit) now increases The Hunt’s (Night Fae Ability) damage-over-time effect (was increased initial damage to the primary target).
    • – Fixed an issue that prevented Relentless Onslaught’s (Conduit) second strike from triggering Cycle of Hatred (Talent) and its Fury refund.
  • DRUID
    • – Well-Honed Instincts (Conduit) cooldown increased by 50% at all ranks.
    • – Fixed an issue that prevented Adaptive Swarm (Necrolord Ability) from spreading if the Druid dies while the ability is active.
    • – Fixed an issue that allowed Adaptive Swarm to incorrectly affect Regrowth’s initial heal.
    • – Fixed an issue that allowed Starfall and Convoke the Spirits (Night Fae Ability) to target creatures under the Turn Evil crowd-control effect.
    • Balance:– New Moon (Talent) now has 20 second recharge (was 25 seconds).
    • – New Moon and Half Moon damage increased by 33%.
    • – Solstice (Talent) now causes Shooting Stars to fall 250% more often (was 300%).
    • – Stellar Drift (Talent) has been redesigned – Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown.
    • – The free Starfall from Oneth’s Clear Vision (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
    • – Balance of All Things (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
    • Feral:
    • – Fixed an issue that allowed Skull Bash to interrupt targets that were under the Intervene effect.
    • – Fixed an issue that was causing Apex Predator (Runecarving Power) to refund the wrong amount of energy when Ferocious Bite was cast while Soul of the Forest (Talent) was selected.
    • Guardian:
    • – Ursine Adept’s damage reduction now only applies to Druids in Bear Form.
    • – Fixed an issue that rarely caused Guardian Druid’s Ironfur to not last its full duration.
    • – Fixed an issue that was allowing Frenzyband’s (Runecarving Power) bleed to benefit twice from increased damage taken effects on the target.
    • Restoration:
    • – Fixed an issue that caused Balance Affinity (Talent) to not increase the range of Nourish (Talent).
    • – Fixed an issue that allowed Regrowth to not consume Clearcasting while the Druid was under the effect of an Innervate that was cast on another player.

 

  • HUNTER
    • – Death Chakram (Necrolord Ability) can now properly bounce to targets that are not directly in front of the hunter.
    • Survival:
    • – Raptor Strike damage increased by 15%.
    • – Kill Command damage increased by 15%.
    • – Mongoose Bite (Talent) damage increased by 15%.
    • – Flanking Strike (Talent) damage increased by 15%.
    • – Wildfire Bomb no longer hits targets very high up in the air.
    • Pets:
    • – Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
    • – Mammoth Family Trample is now instant cast (was 6 second channel).
    • – Pterrordax Family new Ability: Updraft – Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
  • MAGE
    • Fixed an issue that prevented Shifting Power (Night Fae Ability) from reducing the cooldown of Alter Time and Spellsteal while Kleptomania was talented.
    • Fire:
    • Flamestrike damage reduced by 10%.
    • Flame Patch (Talent) damage reduced by 10%.
    • Kindling (Talent) cooldown reduction for Combustion reduced to 1 second (was 1.5 seconds).
    • Infernal Cascade (Conduit) Fire damage bonus reduced by 20%.
    • Fixed an issue that prevented Phoenix Flames from dealing damage if the spell hit while the Mage was not in line of sight of the target.
    • Fixed an issue that caused Triune Ward (Runecarving Power) to reduce the effectiveness of Blazing Barrier when it was applied by Blazing Soul.
    • Fixed an issue that allowed Ignite to spread to targets that could not be hit by spells, such as Rogues under the effect of Cloak of Shadows.
    • Frost:
    • Fixed an issue that prevented Triune Ward (Runecarving Power) from applying all 3 Barriers after using Cold Snap to reset Ice Barrier’s cooldown.
  • MONK
    • Fallen Order (Venthyr Ability) cooldown now resets when an encounter ends.
    • Fortifying Brew’s cooldown now resets when an encounter ends for Windwalker and Mistweaver Monks.
    • Fixed an issue that prevented the damage and healing of Bonedust Brew (Necrolord Ability) from critically striking.
    • Brewmaster:
    • Fixed an issue that prevented Weapons of Order (Kyrian Ability) from stacking with multiple Brewmaster Monks present.
    • Mistweaver:
    • Tiger Palm damage increased by 10%.
    • Blackout Kick damage increased by 10%.
    • Rising Sun Kick damage increased by 10%.
    • Spinning Crane Kick damage increased by 20%.
    • Enveloping Mist mana cost reduced to 5.6% base mana (was 6%).
    • Revival (Rank 2) now learned at level 56 – Revival now procs Gust of Mists on each target healed.
    • Revival healing reduced by 10%.
    • Soothing Mist’s channel is no longer interrupted by Mana Tea or Zen Focus Tea.
    • Resplendent Mist (Conduit) now correctly affects Chi-Ji, the Red Crane’s Gust of Mists.
    • Harm Denial (Conduit) now correctly increases the healing of Expel Harm when used on an ally.
    • Fixed an issue that caused Enveloping Breath to double dip from Enveloping Mist’s healing bonus.
    • Fixed an issue that caused Tear of Morning (Runecarving Power) healing to not benefit from Mist Wrap (Talent).
    • Fixed an issue that caused Touch of Death’s damage increase to not increase the healing of Ancient Teachings of the Monastery (Runecarving Power).
    • Fixed an issue that sometimes caused Monks summoned by Fallen Order (Venthyr Ability) to not be able to cast Enveloping Mists.
    • Fixed an issue that caused Thunder Focus Tea to not increase the healing of Tear of Morning’s (Runecarving Power) Enveloping Mist heal on allies with Renewing Mist.
    • Windwalker:
    • Fixed an issue that prevented Bone Marrow Hops (Conduit) from increasing Bonedust Brew’s (Necrolord Ability) damage from Storm, Earth and Fire and Xuen, the White Tiger.
    • Fixed an issue that caused a queued Expel Harm to cancel Spinning Crane Kick.
    • Fixed an issue that was preventing Keefer’s Skyreach (Runecarving Power) from increasing the critical strike chance of Storm, Earth and Fire images.
  • PALADIN
    • Blessing of Winter from Blessing of the Seasons (Night Fae Ability) can now be applied to multiple targets simultaneously.
    • Fixed an issue that caused Paladin auras to be removed when the Paladin swapped specializations.
    • Fixed an issue that was preventing Retribution Aura from activating when a Holy Priest’s Spirit of Redemption occurred. Retribution Aura will correctly activate when a Holy Priest enters Spirit of Redemption, if the Priest is not wearing X’anshi, Return of Archbishop Benedictus.
    • Holy:
    • Flash of Light healing increased by 20%.
    • Infusion of Light consumed by Holy Light now causes Holy Light to generate 1 Holy Power (was 30% additional healing).
    • Damage of all abilities reduced by 8%.
    • Ashen Hallow (Venthyr Ability) damage reduced by an additional 10%.
    • Hammer of Wrath damage reduced by an additional 10%.
    • Judgement damage reduced by an additional 10%.
    • Crusader Strike mana cost increased to 11% (was 9%) base mana.
    • Crusader’s Might (Talent) reduces the cooldown of Holy Shock by 1 second (was 1.5 seconds).
    • Inflorescence of the Sunwell (Runecarving Power) now gives Holy Light a 30% chance to generate 2 Holy Power when it consumes Infusion of Light.
    • Fixed an issue that increased the damage of Hallowed Discernment (Venthyr Conduit) for Holy Paladins.
    • Protection:
    • Fixed an issue that was preventing Righteous Protector’s (Talent) cooldown reduction from working with Divine Purpose (Talent) and Shining Light when the Paladin was using the Glyph of the Queen.
    • Fixed an issue that was causing Word of Glory from Royal Decree (Conduit) to consume Shining Light and Divine Purpose (Talent).
  • PRIEST
    • Clear Mind (Conduit) effectiveness reduced by 25%.
    • Discipline:
    • Spirit Shell (Talent) cooldown increased to 90 seconds (was 60 seconds).
    • Fixed an issue that prevented Hold Your Ground (General Draven Soulbind) from increasing Spirit Shell’s absorbs.
    • Fixed an issue that caused Schism’s (Talent) damage increase to not affect the first damage event from a queued Penance.
    • Fixed an issue with Power Word: Barrier’s damage reduction being removed earlier than intended when two Discipline Priests cast Power Word: Barrier.
    • Holy:
    • Symbol of Hope has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing mana, over 5 seconds.
    • Shadow:
    • Shadow Word: Pain damage increased by 25%.
    • Vampiric Touch damage increased by 25%.
    • Devouring Plague damage reduced by 18%.
    • Shadowflame Prism (Runecarving Power) Shadowflame Rift damage reduced by 16%.
    • Talbadar’s Stratagem (Runecarving Power) Mind Blast’s damage increase reduced by 8%.
    • Dissonant Echoes (Conduit) now grants 20% increased Void Bolt damage (was 35%).
    • Fixed an issue that prevented Death and Madness (Talent) from granting Insanity and resetting the cooldown of Shadow Word: Death when Shadow Word: Death was cast as the target dies.
  • ROGUE
    • Feint duration increased to 6 seconds (was 5 seconds).
    • Serrated Bone Spike (Necrolord) bleed now properly benefits from critical strike chance.
    • The shield from Cloaked in Shadows (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
    • Shiv now dispels Enrage effects regardless of Poison application. Casting Shiv with Numbing Poison decreases the casting and attack speed of the target by 25% for 5 seconds.
    • Assassination:
    • Fixed an issue that allowed Doomblade’s (Runecarving Power) periodic damage to benefit twice on targets with increased damage taken auras.
    • Outlaw:
    • Fixed an issue that allowed Outlaw Rogues to benefit from Deep Insight (Guile Charm Runecarving Power) after it has been removed from the Rogue.
    • Fixed an issue that prevented Shiv from benefitting from Combat Potency and Broadside (Roll the Bones).
    • Subtlety:
    • Shuriken Storm (Rank 2) now also increases Shuriken Storm’s chance to critically strike by 15%.
    • Black Powder’s damage per combo point increased by 33%.
    • Black Powder (Rank 2) now causes targets with Find Weakness to suffer an additional 40% damage as Shadow (was 50%).
    • Shadow Techniques now triggers more frequently.
    • Backstab damage increased by 20%.
    • Gloomblade (Talent) damage increased by 20%.
    • Fixed an issue that prevented Serrated Bone Spike (Necrolord Ability) from benefitting from Shadow Blades
  • SHAMAN
    • The global cooldown of Vesper Totem (Kyrian Ability) is now 1 second (was 1.5 seconds) and is now consistent with the global cooldown of all other totems.
    • Vesper Totem (Kyrian Ability) now inherits 10% of the caster’s maximum HP for its health pool.
    • Fixed an issue that prevented Door of Shadows (Venthyr Ability) from being castable while moving while under the Spiritwalker’s Grace effect.
    • Fixed an issue that sometimes prevented Shamans from being able to use Reincarnation after Forgeborne Reveries (Bonesmith Heirmir Soulbind) expired.
    • Enhancement:
    • Flametongue Weapon can now trigger from all damage (was off-hand attacks only).
    • Fixed an issue that prevented Windfury Totem (Rank 2) from applying to party members.
    • Restoration:
    • Fixed an issue where Mana Tide Totem could be cast while silenced.
  • WARLOCK
    • Shadow Bolt mana cost reduced to 1.5% base mana (was 2%).
    • Dark Pact’s (Talent) additional absorb shield has been increased by 316%.
    • Affliction:
    • Agony damage increased by 20%.
    • Corruption damage increased by 15%.
    • Seed of Corruption damage increased by 25%.
    • Malefic Rapture damage reduced by 18%.
    • Dark Caller is no longer a talent and is now learned baseline at level 58.
    • Shadow Embrace is no longer learned at level 58 and is now a talent option on the level 45 row.
    • Shadow Embrace now lasts 16 seconds (was 12 seconds).
    • Haunt (Talent) and Shadow Embrace (Talent) now also increase the damage of pets and guardians.
    • Sacrolash’s Dark Strike (Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).
    • New Conduit: Withering Bolt – Shadow Bolt deals 10% (or Drain Soul deals 5%) more damage per damage-over-time effect active on your target.
    • Focused Malignancy (Conduit) effectiveness reduced by 53%.
    • Cold Embrace (Conduit) has been removed.
    • Fixed an issue where Warlocks with Inevitable Demise (Talent) who are channeling Drain Life against multiple enemies, and when some of the enemies die, the damage of the rest of their Drain Life would no longer benefit from the Inevitable Demise damage boost.
    • Demonology:
    • From the Shadows (Talent) now also increases your pet’s Shadowflame damage.
    • Destruction:
    • Chaos Bolt damage increased by 10%.
    • Incinerate mana cost reduced to 1.5% base mana (was 2%).
    • Eradication (Talent) now also increases the damage of pets and guardians.
    • Shadowburn (Talent) damage increased by 23% and now refreshes a charge if the target dies within 5 seconds.
    • Fixed an issue that prevented Corruption from also striking the Warlock’s Havoc target.
    • Fixed an issue that allowed Havoc to be cast without interrupting channeled spells like Drain Life
  • WARRIOR
    • Fixed an issue that prevented Ancient Aftershock’s (Night Fae Ability) ground effect from hitting stealthed targets.
    • Fixed an issue that caused some classes’ area-of-effect abilities to incorrectly consume Spell Reflection.
    • Arms:
    • Mortal Strike damage increased by 10% in non-PvP situations.
    • Deep Wounds damage increased by 10% in non-PvP situations.
    • Overpower damage increased by 10%.
    • Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).
    • Protection:
    • – Execute damage increased by 10%. This does not apply to Condemn (Venthyr Ability).

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