WoW Shadowlands Outlaw Rogue Guide Leave a comment

INTRODUCTION

Outlaw Rogue is a dynamic spec based on dealing instant Physical damage. It’s very flexible and versatile, suitable for any type of combat. You will learn more about this spec in our guide.
Pros:
• Effective in any situation, has a nice AoE potential and decent damage to single targets• Quite easy to play

• Great survivability, typical for this spec

•  High mobility

Cons:

• Rotations may be random, thus affecting your damage

• The lack of DoT results in poor DPS when you can’t attack the target

Basic information on the spec:

The Rogue is a lightly armored class that specializes in melee damage and has 2 main resources: Energy and Combo Points (CP). Accordingly, there are abilities that spend these resources, or, vice versa, allow you to gain them. The correct use of these abilities and wise rotations are your keys to success.

MAIN ABILITIES

TALENTS

General information. On reaching several levels, you will open new Talent tiers. In each tier, you can choose one Talent at a time. Talents can affect your abilities in different ways: add new ones, replace old ones, passively modify various effects and spells. You can change Talents while you’re in Sanctums or in rest areas, but if there are no such places nearby, you can use Tome of the Tranquil Mind, which allows you to change Talents within a minute. Note that Talents can’t be changed in combat. Also, if a Talent selected in a certain tier is on CD, you’ll have to wait for it to recharge in order to change it.

TIER 1 LVL 15 TALENTS THAT AFFECT DPS.

tier 1 outlaw

Weaponmaster – Sinister Strike has a 10% increased chance to strike an additional time.

Quick Draw – half-cost uses of Pistol Shot granted by Opportunity now generate 1 additional combo point, and deal 50% additional damage. Good Talent for any situation, standard choice in M+ and cleave fights. Has a good synergy with some of our Legendaries.

Ghostly Strike – strikes an enemy, dealing Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Dynamic CD 35 sec due to Restless Blades. At the moment, this Talent grants slightly more damage to single targets than the second Talent in this tier, but over time its relevance will drop. Also, if you have any additional targets, the use of this Talent no longer makes sense.

 

TIER 2 LVL 25 TALENTS THAT AFFECT MOBILITY.

tier 2 outlaw

Acrobatic Strikes – increases the range on all your melee attacks by 3 yards. Your choice by default, as it covers a huge zone for AoE damage and grants a long range.

Retractable Hook – reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.

Hit and Run – increases your movement speed at all times by 15%.

 

TIER 3 LVL 30 TALENTS THAT AFFECT RESOURCES.

tier 3 outlaw

Vigor – increases your maximum Energy by 50 and your Energy regeneration by 10%. Your optimal Talent in most situations both for single targets and in cleave fights.

Deeper Stratagem – you may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

Marked for Death – marks the target, instantly generating 5 combo points. CD 60 sec (dynamic), duration 60 sec. Cooldown reset if the target dies within 1 min. Due to its cooldown mechanics, this Talent can be very useful in M+ if you know how to use it properly.

 

TIER 4 LVL 35 DEFENSIVE ABILITIES.

tier 4 outlaw

Iron Stomach – increases the healing you receive from Crimson Vial healing potions, and healthstones by 30%. Mediocre Talent, but can be used in solo-content.

Cheat Death – fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. Always take this Talent, as there’s nothing better than a second life!

Elusiveness – Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec. Keep in mind that Feint costs 35 Energy and lasts only 5 sec (CD 15 sec), so maintaining Feint high uptime is quite impossible, while frequent use negatively affects your damage. Questionable Talent, as it’s very specific.

 

TIER 5 LVL 40 CONTROL TIER.

tier 5 outlaw

Dirty Tricks – your control abilities no longer cost Energy.

Blinding Powder – reduces the cooldown of Blind by 30 sec and increases its range by 15 yards.

Prey on the Weak – enemies disabled by one of your stuns take 10% increased damage from all sources for 6 sec.

This is the most frequent choice in this tier, as sometimes you have to use stuns in raids and in M+.

 

TIER 6 LVL 45 TALENTS THAT AFFECT DPS.

tier 6 outlaw

Loaded Dice – activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Not the best choice at the moment.

Alacrity – your finishing moves have a 20+ % chance per combo point (up to 100% with 5 CP) to grant 2% Haste for 20 sec, stacking up to 5 times. It is the best choice in any situation, as 10% Haste is a very good buff. In raids, the buff rarely goes off, while in M+ you have to keep an eye on it, maintaining the buff between fights, for example, by casting Slice and Dice a few seconds before Alacrity ends.

Dreadblades – this new Talent is similar to Pirate artifact weapon in WoW:Legion. Strike at an enemy, dealing Physical damage and empowering your weapons for 10 sec, causing your next combo generator to fill your combo points, but your finishing moves consume 5% of your current health. Sounds interesting, but in practice it’s not as effective as, say, Alacrity.

 

TIER 7 LVL 50 TALENTS THAT AFFECT DPS.

tier 7 outlaw

Dancing Steel – increases the duration of Blade Flurry by 3 sec and its damage by 5%. At the moment, this Talent isn’t relevant, as cleave uptime in Shadowlands is already extremely high, while other options grant more damage.

Blade Rush – charge to your target with your blades out, dealing Physical damage to the target and to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec. CD 45 sec. This is the best option in this tier, good for single targets and in M+.

Killing Spree – teleport to an enemy within 10 yards, attacking with both weapons for Physical damage over 2 sec. While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage. In Shadowlands, this Talent isn’t as bad as it was at the end of BfA, however, Blade Rush is still better in most cases.

 

HERE ARE YOUR COMMON BUILDS

Single Target:

  1. Ghostly Strike
  2. Acrobatic Strikes
  3. Vigor
  4. Cheat Death
  5. Prey on the Weak
  6. Alacrity
  7. Blade Rush

 

Cleave/AoE:

  1. Quick Draw
  2. Acrobatic Strikes
  3. Vigor
  4. Cheat Death
  5. Prey on the Weak
  6. Alacrity
  7. Blade Rush

 

M+:

  1. Quick Draw
  2. Acrobatic Strikes
  3. Marked for Death
  4. Cheat Death
  5. Prey on the Weak
  6. Alacrity
  7. Blade Rush

 

COVENANTS

When you join a Covenant, you get 2 abilities: one of them directly affects your DPS, while another – grants either a defensive feature or increases your mobility.The Covenants that suit Outlaw best are the following:The Kyrian > the Night Fae >= the Necrolords >= the VenthyrBelow you can learn more about the abilities these Covenants provide.

THE KYRIAN

Echoing Reprimand – deal Arcane damage to an enemy, extracting their anima to Animacharge a combo point. Damaging finishing moves that consume the same number of combo points as your Animacharge deal damage as if they consume 7 combo points. Costs 30 Energy, CD 45 sec.

Sometimes hard to implement, but still grants a solid boost.

Summon Steward – call your steward to bring you a Phial of Serenity. CD 4 min.

It may seem useless, but don’t underestimate the extra heal. It also removes all Curse, Disease, Poison, and Bleed effects – very useful throughout the game.

THE VENTHYR 

Flagellation – lash the target 3 times, dealing Shadow damage and adding a stack of Flagellation for each lash. The target remains tormented for 20 sec, receiving an additional lash for each combo point you spend. Reactivating Flagellation cleanses their torment, increasing your Haste by 0.5% per stack, up to a maximum of 15% Haste for 20 sec.

Good DPS ability, but it can be fairly inconvenient when used against squishy targets.

Door of Shadows – castable blink.

Can be used to skip some enemies or shorten the distance, but overall a Rogue is mobile enough even without it.

THE NIGHT FAE 

Sepsis – infect the target’s blood, dealing Nature damage over 10 sec. If the target survives its full duration, they suffer an additional damage and you Vanish from sight.

Cooldown reduced by 60 sec if Sepsis does not last its full duration.

This ability has a nice synergy with Mark of the Master Assassin, but since this Legendary isn’t your priority at the moment, it shouldn’t affect your choice.

Soulshape – turn into a Vulpin, teleporting 15 yards forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. When Soulshape is active, you can’t cast spells.

It’s a useful ability both for mobility out of combat and for quick repositioning in fights.

THE NECROLORDS

Serrated Bone Spike – embed a bone spike in the target, dealing Bleed damage every 3 sec until they die. Deals damage and generates 1 Combo Point per active bone spike. Refunds 1 charge when the target dies or is healed to full. Costs 10 Energy, CD 30 sec.

Can be used on single or multiple targets.

Fleshcraft – form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. The spell is most effective against powerful enemies. Besides, it gives you a combat buff, depending on the race of the monster. 

It’s a pretty good utility ability, but it’s channeled, so you can’t always use it in fights.

CONDUITS

In this spec, we have the following Potency Conduits:Count the Odds – Ambush and Dispatch have a 15% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance tripled while Stealth.Triple Threat – Sinister Strike has a 20% chance to strike with both weapons after it strikes an additional time.Sleight of Hand – Roll the Bones has a 10% chance to give you a few buffs..

Ambidexterity – Mastery: Main Gauche has an additional 3% chance to strike while Blade Flurry is active.

The current rating of Potency Conduits:

Count the Odds > Triple Threat >=  Sleight of Hand > Covenant Conduit > Ambidexterity

When upgrading your Soulbind, the most beneficial option is to take 2 slots for Potency Conduits and use the Conduits according to their rating above. However, in some situations, you can take 1 Potency Conduit, if a particular Soulbind has a strong DPS Talent that leads to a Conduit of another type.

SOULBINDS

The image below shows the optimal builds for the Soulbinds. The red border also indicates the best Soulbind out of three. The orange border indicates one of the possible options in M+.Outlaw Kyrian Medium ChoiceOutlaw Necrolord Medium ChoiceOutlaw Night Fae Medium Choice

Outlaw Venthyr Medium Choice

LEGENDARIES

Overall, the Outlaw Rogue has 8 available Legendary Items: 4 general and 4 spec Powers.Let’s have a look at the most useful of them:For single targets:Celerity > Concealed Blunderbuss > Greenskin’s Wickers

 

For Mythic+:

Celerity >= Mark of the Master Assassin > Greenskin’s Wickers

Also, the choice of Legendary Item Effects can be affected by your Covenants, Talents and equipment.

ROTATION

CHOOSING A RACE

For a Rogue, your race doesn’t really matter, as the damage boost you get does not exceed 1.5%. Nevertheless, here’s a chart:Alliance: Mechagnome, Dwarf.Horde: Orc, Zandalar (Bwonsamdi), Blood ElfOutlaw Racial Rating

STATS

Your basic stats priority is the following:Agility> Crit = Versatility > Mastery > HasteYour priority stats are Crit and Versatility, to a lesser extent Mastery. As for Haste, it depends on the amount you have at a particular moment.To maximize your stats, use raidbots.com (-> Stat Weights) and import this information into the game with Pawn (addon) for further convenience.

Based on the above-mentioned characteristics and your own simulation results, let’s move on to Gems, Enchants and Consumables.

Gems:

Deadly Jewel Cluster (crit) / Versatile Jewel Cluster (Versatility)

Enchants:

 

Consumables:

 

BIS GEAR & TRINKETS

Outlaw trinket rating

MACROS

Tricks of the Trade multi-macros#showtooltip/cast [@mouseover, help, exists] Tricks of the Trade/cast [@focus, help, exists] Tricks of the Trade

/cast [@targettarget, help, exists] Tricks of the Trade

 

Tricks of the Trade macros for M+ (pull to the leader, usually a tank)

#showtooltip

/cast [@party1] Tricks of the Trade

 

Blade Rush / Killing Spree depending on your Talent

#showtooltip

/cast [talent:7/2] Blade Rush; [talent:7/3] Killing Spree;

 

Marked for Death at the cursor position (mouseover macro)

#showtooltip

/cast [@mouseover] Marked for Death

 

Grappling Hook at the cursor position

#showtooltip

/cast [@cursor] Grappling Hook

 

ADDONS

WeakAuras is probably the most important addon in modern WoW. It allows you to customize almost anything, and on wago.io you can find hundreds of useful auras and import them to your game in a few clicks. You can also find a full pack of auras for any spec, for example, check out this link.BigWigs/Deadly Boss Mods – addons with timers and announcements for bosses in raids and M+, choose either of these. It’s also super useful in PvE. For BigWigs, the instance module, LittleWigs, must be installed separately.nugComboBar – an addon for displaying combo points in an aesthetic form.ElvUI is an all-in-one global build for fans of a neat and concise interface. Replaces several addons at once. On wago.io you can find a large number of different customized profiles for ElvUI.

Details! Damage Meter is the most up-to-date and advanced damage meter at the moment.

Plater Nameplates – an addon from the author of Details that changes enemy nameplates. Fully customizable design and a huge number of available features, as well as the ability to import profiles and mods from wago.io – what else do you need?

Dominos is a customizable panel addon.

Basic Chat Mods – addon for chat customization.

Deja Character stats – adds more information about the character.

Shadowed unit frames – an alternative to ElvUI for unit frames.

 

PRO TIPS

SinceRoll the Bones now has a cooldown and costs 25 Energy, your rerolls are limited.

Nevertheless, ifRoll the Bones is up, and you have one of these buffs –Skull and Crossbones /Grand Melee /Buried Treasure – you should reroll it. This works both for single-target and AoE damage.

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